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Lead Sound Designer
- Created all audio using: Reaper, Ableton
- Implemented audio using Metasounds
- Team size of 13
- 12 week long project
Additional Info
Double Down is a roguelike FPS for high-octane high rollers. Smash robots and spin slots to win powerful upgrades, and make your way through growing waves of enemies to face The House and take back the casino.
Development:
This game was in development for about 15 weeks with a team of 8 before I joined. When I joined, the team was expanded to 13, and I was onboarded. My responsibilities on the team involved: choosing the audio aesthetic direction, creating and revising all audio, and implementing it. In addition, I was also using Tortoise for branch management.
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